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House in the Woods_v2

This is my 2nd attempt in Unreal Engine. this time i have tried different lighting mood. complete Dynamic Lighting using Directional light and sky light with Hdri Backdrop. There is no GI used in the scene. scene is quite heavy for my laptop(RTX2060). still need to learn DOF
I have used Quixel Megascanes assets and trees are from free project ( temperate Vegetation: Spruce Forest) in unreal library. following topics i have learned with this project -
Landscape mode
Foliage mode
Shader Creation
Blend Shader
Particles for the falling Leaves
Lighting
Raytracing
Fog effects and how it reacts with dynamic and static lighting
Sequencer
Camera properties
Game mode exposure setting
Post Process Volume

House in the Woods

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